Ebook Free Introducing Autodesk Maya 2016: Autodesk Official Press

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Introducing Autodesk Maya 2016: Autodesk Official Press

Introducing Autodesk Maya 2016: Autodesk Official Press


Introducing Autodesk Maya 2016: Autodesk Official Press


Ebook Free Introducing Autodesk Maya 2016: Autodesk Official Press

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Introducing Autodesk Maya 2016: Autodesk Official Press

From the Back Cover

A COMPLETE COURSE IN MAYA 2016 This official guide teaches you to create stunning characters and exciting visual effects with the most popular 3D application available. Maya® is used in films, TV shows, games, commercials, and wherever outstanding animation is required. If you aspire to professiona-quality Maya skills, this fully updated book is the place to start. Straightforward text and practical examples guide you through Maya basics and enable you to quickly begin building your own models and scenes. The tutorials provide realistic challenges in fun, step-by-step lessons that make learning easy. You'll master the interface and tools as you build a series of models and rig them for animation. Your confidence will bloom as you watch your creations develop. Master Maya 2016's user interface, menus, and plug-ins Understand CG and 3D core concepts and create simple animations right away Create fabric motion with nCloth to make clothing drape or flags fly in the wind Explore different polygons and modeling workflows Add HDRI lighting, simulations, and effects that bring your scenes to life Become proficient at rendering, dynamics, and rigging for animation Learn how the pros do it, using downloadable project files on the companion website

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About the Author

Dariush Derakhshani is an award-winning visual effects supervisor, author, and educator whose work has appeared in The Fantastic Four, Pan's Labyrinth, the South Park TV series, and countless commercials and music videos. An Autodesk Certified Instructor, he teaches 3D animation and is the author of previous editions of Introducing Maya. Dariush is coauthor of the Autodesk 3ds Max series of books.

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Product details

Paperback: 624 pages

Publisher: Sybex; 1 edition (July 27, 2015)

Language: English

ISBN-10: 1119059631

ISBN-13: 978-1119059639

Product Dimensions:

7.4 x 1.2 x 9.2 inches

Shipping Weight: 2.5 pounds (View shipping rates and policies)

Average Customer Review:

4.0 out of 5 stars

19 customer reviews

Amazon Best Sellers Rank:

#597,824 in Books (See Top 100 in Books)

Despite having access to Lynda.com and Pluralsight.com which both have excellent Maya courses, having a book to highlight, mark the margins and return to as reference is very helpful. I am moving from 3DS Max to Maya 2018 and I wanted a book to gel the core concepts of modeling and shading, as well as animating, rigging, constraints... in Maya.Other than changes from 2016 to 2018 Maya, primarily a change in renderer (Mental Ray to Arnold), as well as MASH (unlikely to be covered in an intro book), this book applies well to Maya 2018.I found the book very practical, with interesting projects that could be completed in a reasonable amount of time, and reinforced key concepts. I would recommend this book for anyone new to Maya or moving from another 3D software package. I would have given this book a 5 star rating, but the picture quality in the text is poor. This is likely a combination of the printing, as well as image contrast and magnification. Some of the topics are complex (e.g. UV Mapping, rigging) and poor images make the topic more difficult to follow. There had at one time been videos online to demonstrate the content, but only a few can still be found on YouTube.My only other comment relates to efficiency. I wondered why the author created a "virtual studio" of planes for modeling, instead of using the built in image plane functionality. With the image planes you simply import an image for top, front, side views (and move them back -100 in their respective planes). Instead he has you build this from scratch. In the same vein, short-cut key creation could have been introduced for some common repetitive menu tasks such as center pivot, delete history, freeze transformations.In summary, this is a very well written book and I would highly recommend it, despite its being outdated for the 2016 version of Maya. As far as I can tell, it was updated for more than a decade of revisions since 2004, and its content appears to have greatly benefited from both revisions as well as the authors own extensive experience. It would be a shame if Sybex and Autodesk let this book fall into "out of print," even when online tutorials have largely taken over. If they do print a sequel in the future, I would recommend they improve the printed image quality (which by the way, was just as poor in the Kindle versions of their Mastering Maya book).

Great guide to Autodesk Maya! My only thought - a Glossary in back would be very handy. I'm new to 3D work, and would've liked a "quick reference" to the many unfamiliar terms and expressions.

Easy to find subjects and well organized. I recommend it. Despite I am a Maya LT 2018 user, until now, I found all I needed.

This book is the one for getting underway with learning Maya. This one will lead you to the more complete and thorough book Mastering Autodesk Mays 2016.

I'm learning Maya 2016 and 3D modeling and this is an essential resource for anyone else doing the same. Would definitely recommend Dariush's book!

Great book for someone just learning. A little harder to read for my daughter but together we are getting through it well.

Still in the middle of reading it. But It has a lot of good information

Good book to read.

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Introducing Autodesk Maya 2016: Autodesk Official Press PDF
Introducing Autodesk Maya 2016: Autodesk Official Press PDF